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Improving Support Ticket Systems Using Machine Learning: A Literature Review., , and . HICSS, page 1-10. ScholarSpace, (2022)Teaching the Concepts of Servitization using a Serious Gaming Approach., , , , , , and . EDUCON, page 1537-1545. IEEE, (2021)Simulation Tool for Learning Action-Oriented Process Mining., , and . EDUCON, page 1-8. IEEE, (2023)An Analysis of Business Model Component Interrelations., , and . PACIS, page 82. (2020)Promoting movement and strengthening arithmetic performance through gamification - The development of an IT-based learning app., , , , , and . EDUCON, page 1829-1838. IEEE, (2022)Requirements for a Simulation Tool of Services-Based Business Model Transformations., , , , and . PACIS, page 20. (2021)Business Capability Mining - Opportunities and Challenges., , , and . ECIS, (2023)Providing Learning Success as a Service: A Structured Literature Review., , , and . EDUCON, page 1369-1378. IEEE, (2021)A Serious Gaming Approach for Teaching Environmental Entrepreneurship., , , , , , and . EDUCON, page 1310-1317. IEEE, (2021)Business Model Transformation Initiated by the Digital Transformation: A Review of Learning Concepts., , , and . EDUCON, page 1386-1392. IEEE, (2019)