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Probabilistic Student Modelling to Improve Exploratory Behaviour., and . User Model. User-Adapt. Interact., 13 (3): 269-309 (2003)Task-centric interfaces for feature-rich software., , and . OZCHI, page 49-58. ACM, (2014)A model of non-preferred hand mode switching., , and . Graphics Interface, page 49-56. ACM Press, (2008)The Effect of Signal Expense and Dependability on Family Communication in Rural and Northern Canada., , , and . CHI, page 717-726. ACM, (2015)Matching attentional draw with utility in interruption., , and . CHI, page 41-50. ACM, (2007)Co-Designing with Early Adolescents: Understanding Perceptions of and Design Considerations for Tech-Based Mediation Strategies that Promote Technology Disengagement., and . CHI, page 198:1-198:16. ACM, (2023)Drawing Graphs Using Body Gestures., , , and . GD, volume 9411 of Lecture Notes in Computer Science, page 561-562. Springer, (2015)Women and Men Collaborating with Robots on Assembly Lines: Designing a Novel Evaluation Scenario for Collocated Human-Robot Teamwork., , , , , , and . HAI, page 3-9. ACM, (2015)Icons for Kids: Can Young Children Understand Graphical Representations of App Store Categories?, , , , and . Graphics Interface, page 163-166. ACM, (2016)"I Would Just Ask Someone": Learning Feature-Rich Design Software in the Modern Workplace., , , , and . VL/HCC, page 1-10. IEEE, (2020)