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PLEdestrians: A Least-Effort Approach to Crowd Simulation.

, , , , , and . Symposium on Computer Animation, page 119-128. Eurographics Association, (2010)

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Cable route planning in complex environments using constrained sampling., , and . Symposium on Solid and Physical Modeling, page 395-402. ACM, (2007)Autonomous navigation for crowds of virtual humans: part II: motion planning techniques for large-scale crowd simulation.. SIGGRAPH Classes, page 46:1-46:41. ACM, (2008)Interactive visibility ordering and transparency computations among geometric primitives in complex environments., , , and . SIGGRAPH Courses, page 219. ACM, (2005)A framework for fast and accurate collision detection for haptic interaction., , , and . SIGGRAPH Courses, page 34. ACM, (2005)Sensation preserving simplification for haptic rendering., and . SIGGRAPH Courses, page 72. ACM, (2005)Gradient-Free Adversarial Training Against Image Corruption for Learning-based Steering., , , , , and . NeurIPS, page 26250-26263. (2021)Collision Detection., and . Handbook of Data Structures and Applications, Chapman and Hall/CRC, (2004)BRVO: Predicting pedestrian trajectories using velocity-space reasoning., , , , , , and . Int. J. Robotics Res., 34 (2): 201-217 (2015)Representations and Algorithms for Force-Feedback Display., , and . Proc. IEEE, 101 (9): 2068-2080 (2013)A touch-enabled system for multi-resolution modeling and 3D painting., , and . Comput. Animat. Virtual Worlds, 12 (3): 145-157 (2001)