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PLEdestrians: A Least-Effort Approach to Crowd Simulation.

, , , , , and . Symposium on Computer Animation, page 119-128. Eurographics Association, (2010)

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Hybrid long-range collision avoidance for crowd simulation., , and . I3D, page 29-36. ACM, (2013)Hybrid Long-Range Collision Avoidancefor Crowd Simulation., , , and . IEEE Trans. Vis. Comput. Graph., 20 (7): 1022-1034 (2014)Fast Animation of Lightning Using an Adaptive Mesh., and . IEEE Trans. Vis. Comput. Graph., 13 (2): 390-402 (2007)Sensation-Preserving Haptic Rendering., and . IEEE Computer Graphics and Applications, 25 (4): 8-11 (2005)Estimating Traffic Conditions At Metropolitan Scale Using Traffic Flow Theory., , , and . CoRR, (2018)Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition., and . Comput. Graph. Forum, 20 (3): 500-511 (2001)Sensation preserving simplification for haptic rendering., and . ACM Trans. Graph., 22 (3): 543-553 (2003)Aggregate dynamics for dense crowd simulation., , , and . ACM Trans. Graph., 28 (5): 122 (2009)An opportunistic global path planner., and . ICRA, page 1554-1559. IEEE, (1990)Fast continuous collision detection for articulated models., , , and . Symposium on Solid Modeling and Applications, page 145-156. ACM, (2004)