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Acquisition of human faces using a measurement-based skin reflectance model.. ETH Zurich, Zürich, Switzerland, (2006)base-search.net (ftethz:oai:www.research-collection.ethz.ch:20.500.11850/72709).Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment., , , and . GCH, page 31-40. Eurographics Association, (2021)Density-based Outlier Rejection in Monte Carlo Rendering., , and . Comput. Graph. Forum, 29 (7): 2119-2125 (2010)Monocular Reconstruction of Neural Face Reflectance Fields., , , , , , , , , and . CVPR, page 4791-4800. Computer Vision Foundation / IEEE, (2021)Interactivity and User Engagement in Art Presentation Interfaces., , , and . Art@CHI, page 107-123. Springer International Publishing, (2014)An integer representation for periodic tilings of the plane by regular polygons., , , and . Comput. Graph., (2021)A layered, heterogeneous reflectance model for acquiring and rendering human skin., , , , and . ACM Trans. Graph., 27 (5): 140 (2008)Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations., , and . GCH, page 59-62. Eurographics Association, (2022)High-Dynamic-Range Lighting Estimation From Face Portraits., , , and . 3DV, page 355-363. IEEE, (2020)Global Consistency in the Automatic Assembly of Fragmented Artefacts., , , , and . VAST, page 73-80. Eurographics Association, (2011)