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Neurophysiological Effects of Presence in Calm Virtual Environments., , , , and . VR Workshops, page 745-746. IEEE, (2020)How real should virtual characters be?, , and . Advances in Computer Entertainment Technology, page 57. ACM, (2006)Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?, , , , , , , , and . VR, page 1219-1220. IEEE, (2019)A loose and sketchy approach in a mediated reality environment, , and . GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, page 371--379. New York, NY, USA, ACM, (2005)event-place: Dunedin, New Zealand.Multimodal interfaces and communication cues for remote collaboration., , and . J. Multimodal User Interfaces, 14 (4): 313-319 (2020)User experience design for a smart-mirror-based personalized training system., , , and . Multim. Tools Appl., 80 (20): 31159-31181 (2021)RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures., , , , , , , and . ACM Trans. Comput. Hum. Interact., 31 (2): 17:1-17:36 (April 2024)MagicBook: transitioning between reality and virtuality., , and . CHI Extended Abstracts, page 25-26. ACM, (2001)The Glass Class: Designing Wearable Interfaces., and . CHI Extended Abstracts, page 2487-2488. ACM, (2015)CoSense: Creating Shared Emotional Experiences., , , and . CHI Extended Abstracts, page 2007-2012. ACM, (2015)