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SSPP-DAN: Deep domain adaptation network for face recognition with single sample per person.

, , , and . ICIP, page 825-829. IEEE, (2017)

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Face detection using a hybrid neural network model., and . SIP, page 280-284. IASTED/ACTA Press, (2005)A Modified FMM Neural Network for Pattern Classification and Feature Analysis., and . Artificial Intelligence and Applications, page 773-778. IASTED/ACTA Press, (2005)Interactive MR game based on intelligent agent., , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 411. ACM, (2008)Easy humanoid motion generation from user demonstration using wearable interface., and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 151-154. ACM, (2008)Discipline vs guidance: comparison of visual engagement approaches in immersive virtual environments., , , and . Multim. Tools Appl., 80 (20): 31239-31261 (2021)A Multidimensional Histogram Equalization by Fitting an Isotropic Gaussian Mixture to a Uniform Distribution., and . ICIP, page 2865-2868. IEEE, (2006)Efficient image labeling based on markov random field and error backpropagation network., and . Pattern Recognit., 26 (11): 1695-1707 (1993)Invariant object detection based on evidence accumulation and Gabor features., and . Pattern Recognit. Lett., 22 (8): 869-882 (2001)How Hyundai UX Team Develops., , , , , and . AutomotiveUI (Adjunct Proceedings), page 165-167. ACM, (2022)Realistic e-learning system based on mixed reality.. VRCAI, page 10. ACM, (2009)