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A hybrid recommendation system for news in a mobile environment., и . WIMS, стр. 3:1-3:9. ACM, (2016)ImmersiveMe'15: 3rd ACM International Workshop on Immersive Media Experiences., , , , и . ACM Multimedia, стр. 1339-1340. ACM, (2015)Improving Audiovisual Content Annotation Through a Semi-automated Process Based on Deep Learning., , , и . SoCPaR, том 942 из Advances in Intelligent Systems and Computing, стр. 66-75. Springer, (2018)Inferring Contextual Data from Real-World Photography., , и . ISDA, том 1351 из Advances in Intelligent Systems and Computing, стр. 853-862. Springer, (2020)TAG4VD: a game for collaborative video annotation., и . ImmersiveMe@ACM Multimedia, стр. 25-28. ACM, (2013)Audiovisual Annotation in the Study of Physics., , , и . TEEM, стр. 771-775. ACM, (2018)FiM's DE - the communication package for the creative pipeline., , и . Multim. Tools Appl., 80 (12): 18151-18180 (2021)Photo2Video: Semantic-Aware Deep Learning-Based Video Generation from Still Content., , , , , , и . J. Imaging, 8 (3): 68 (2022)Context-Based Cultural Visits., , и . IBICA, том 1372 из Advances in Intelligent Systems and Computing, стр. 362-371. Springer, (2020)GymApp: A Real Time Physical Activity Trainner on Wearable Devices., , , , , , и . HSI, стр. 513-518. IEEE, (2018)