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System Demonstration for Generic Game Development Framework.

, , , and . TAAI, page 323-326. IEEE Computer Society, (2012)

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On Detection of Bounded Global Predicates., and . Comput. J., 41 (4): 231-237 (1998)Incremental Digital Content Object Delivering in Distributed Systems., , , , and . IEICE Trans. Inf. Syst., 93-D (6): 1512-1520 (2010)Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning., , , , , , and . IROS, page 5179-5186. (2023)Deep Reinforcement Learning Based on Graph Neural Networks for Job-shop Scheduling., , , , , , , and . ICCE-Taiwan, page 805-806. IEEE, (2023)Reinforcement Learning for Picking Cluttered General Objects with Dense Object Descriptors., , and . ICRA, page 6358-6364. IEEE, (2022)An unsupervised video game playstyle metric via state discretization., , and . UAI, volume 161 of Proceedings of Machine Learning Research, page 215-224. AUAI Press, (2021)On Strength Adjustment for MCTS-Based Programs., , , , and . AAAI, page 1222-1229. AAAI Press, (2019)Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search., , , and . AAAI, page 259-267. AAAI Press, (2021)Are AlphaZero-like Agents Robust to Adversarial Perturbations?, , , , , and . NeurIPS, (2022)Detection of Summative Global Predicates., and . ICPADS, page 466-473. IEEE Computer Society, (1997)