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Beyond Detection: Investing in Practical and Theoretical Applications of Emotion + Vis.

, , , and . EmoVis@IUI, 103, page 35-38. Linköping University Electronic Press, (2016)

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The Making of Cross-Device Experiences: A Hands-on Workshop., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 81-84. ACM, (2016)Rico: A Mobile App Dataset for Building Data-Driven Design Applications., , , , , , , and . UIST, page 845-854. ACM, (2017)Building implicit interfaces for wearable computers with physiological inputs: zero shutter camera and phylter., , , , , and . UIST (Adjunct Volume), page 89-90. ACM, (2014)Using brain-computer interfaces for implicit input.. UIST (Adjunct Volume), page 13-16. ACM, (2014)Using fNIRS for Real-Time Cognitive Workload Assessment., , and . HCI (13), volume 9743 of Lecture Notes in Computer Science, page 198-208. Springer, (2016)Behavioral and Brain Dynamics of Team Coordination Part I: Task Design., , , , , , , and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 257-264. Springer, (2011)Investigation of fNIRS brain sensing as input to information filtering systems., , and . AH, page 142-149. ACM, (2013)Brain-based target expansion., , , , , , and . UIST, page 583-593. ACM, (2014)Behavioral and Brain Dynamics of Team Coordination Part II: Neurobehavioral Performance., , , , , , , and . HCI (20), volume 6780 of Lecture Notes in Computer Science, page 376-382. Springer, (2011)Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State., , , , , , and . CHI, page 5372-5384. ACM, (2016)