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Cloud-based deep immersive game for human egress data collection: a framework.

, , and . J. Inf. Technol. Constr., (2014)

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Changes in Attitude/Anxiety of Educators Towards Computers., and . Computer Science Education, 1 (4): 331-346 (1990)Extended Technology Acceptance Model (TAM) for adoption of Information and Communications Technology (ICT) in the US Construction Industry., and . J. Inf. Technol. Constr., (2021)Semantic 3D CAD and Its Applications in Construction Industry - An Outlook of Construction Data Visualization., , and . VISUAL, volume 4781 of Lecture Notes in Computer Science, page 461-467. Springer, (2007)Cloud-based deep immersive game for human egress data collection: a framework., , and . J. Inf. Technol. Constr., (2014)Use of augmented reality technology to enhance comprehension of construction assemblies., , and . J. Inf. Technol. Constr., (2019)Return on Investment Analysis of Using Building Information Modeling in Construction., and . J. Comput. Civ. Eng., 27 (5): 511-521 (2013)Special Issue on the 2014 International Conference on Computing in Civil and Building Engineering., and . J. Comput. Civ. Eng., (2016)Use of Building Information Models in Simulations., , and . WSC, page 2664-2671. IEEE, (2009)Skills Assessment for Robotics in Construction Education., , and . EG-ICE, volume 2394 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Energy and indoor comfort analysis of various window-shading assemblies INA hot and humid climate., , and . WSC, page 3200-3211. IEEE/ACM, (2014)