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Strong Regularities in Growth and Decline of Popularity of Social Media Services., and . CoRR, (2014)Archetypical motion: Supervised game behavior learning with Archetypal Analysis., and . CIG, page 1-8. IEEE, (2013)Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning., , , , and . CIG, page 1-8. IEEE, (2016)Cognitive Aspects of Traffic Simulations in Virtual Environments., , , , and . Simul. Notes Eur., 22 (2): 83-88 (2012)Learning and Game AI., , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Novelty-Guided Reinforcement Learning via Encoded Behaviors., , , and . IJCNN, page 1-8. IEEE, (2020)From Imbalanced Classification to Supervised Outlier Detection Problems: Adversarially Trained Auto Encoders., , , , , and . ICANN (1), volume 12396 of Lecture Notes in Computer Science, page 27-38. Springer, (2020)Analyzing Social Bookmarking Systems: A del.icio.us Cookbook, , and . (2008)An Efficient Ontology-Based Expert Peering System., , and . GbRPR, volume 4538 of Lecture Notes in Computer Science, page 273-282. Springer, (2007)LEARNMINER - Advanced Analytics for eLearning., , and . ERCIM News, (2015)