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An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees.

, , , , and . Vis. Comput., 29 (1): 69-83 (2013)

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Interactive Animation of Single-layer Cumulus Clouds Using Cloud Map.. STAG, page 71-78. Eurographics Association, (2019)Regional Time Stepping for SPH., and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2014)Real-time Particle-based Snow Simulation on the GPU., , and . EGPGV, page 49-57. Eurographics Association, (2019)Selective Rasterized Ray-traced Reflections on the GPU., and . STAG, page 45-52. Eurographics Association, (2016)Real-time Landscape-size Convective Clouds Simulation and Rendering., and . VRIPHYS, page 1-8. Eurographics Association, (2017)Animated lightning bolt generation using machine learning., , and . IPTA, page 1-4. IEEE, (2023)Real-time landscape-size convective clouds simulation., and . I3D, page 135. ACM, (2015)An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees., , , , and . Vis. Comput., 29 (1): 69-83 (2013)HINTS: Human-Centered Intelligent Realities., , , , , , , , , and 6 other author(s). SAIS, volume 199 of Linköping Electronic Conference Proceedings, page 9-17. Linköping University Electronic Press, (2023)Implicit Incompressible SPH on the GPU., , and . VRIPHYS, page 23-29. Eurographics Association, (2015)