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Progressive Tearing and Cutting of Soft-bodies in High-performance Virtual Reality.

, , , , and . ICAT-EGVE, page 45-53. Eurographics Association, (2022)

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Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments., , , , , and . ITN-DCH, volume 10605 of Lecture Notes in Computer Science, page 267-276. Springer, (2017)MAGES 3.0: Tying the knot of medical VR., , , , , , , , and . SIGGRAPH Immersive Pavilion, page 6:1-6:2. ACM, (2020)A Geometric Algebra Animation Method for Mobile Augmented Reality Simulations in Digital Heritage Sites., , , and . EuroMed, volume 8740 of Lecture Notes in Computer Science, page 258-267. Springer, (2014)VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies., , , , and . Computer Graphics International, page 96-104. IEEE Computer Society, (2003)Projecting our Past to the Future - Challenges and Results: The Case of Asinou church., , , , , , and . GCH, page 171-175. Eurographics Association, (2017)GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications., , and . CoRR, (2024)Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study., , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 113-127. Springer, (2018)Computer graphics for metaverse., , , , and . Virtual Real. Intell. Hardw., 4 (5): ii-iv (2022)Architectures for SLAM and Augmented Reality Computing., , , , , , , , , and 4 other author(s). FPL, page 378-379. IEEE, (2021)When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game., , , , , and . IDC, page 375-386. ACM, (2021)