Author of the publication

Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery.

, , , , , , , , , , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Interface and new interactive systems (panel session)., , , , and . SIGGRAPH (Panels), page 201-213. ACM, (1990)Meeting people where they are.. PERSUASIVE, volume 350 of ACM International Conference Proceeding Series, page 1. ACM, (2009)Story spaces: interfaces for children's voices., , , , , and . CHI Extended Abstracts, page 243-244. ACM, (2000)Anthropomorphism: From Eliza to Terminator 2., , , and . CHI, page 67-70. ACM, (1992)Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery., , , , , , , , , and 4 other author(s). DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Artistic frontiers in virtual reality.. SIGGRAPH (Visual Proceedings), page 58-63. ACM, (1992)Approaches to managing deviant behavior in virtual communities., , , and . CHI Conference Companion, page 183-184. ACM, (1994)Issues in multimedia interface design: media integration and interface agents., , and . CHI, page 133-139. ACM, (1990)Interface and narrative arts: contributions from narrative, drama, and film., , , and . CHI, page 381-383. ACM, (1991)Computers as Theatre. Addison Wesley, Reading, MA, USA, (1993)