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STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses.

, , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 379-385. IOS Press, (2012)

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Virtual Iraq: Initial Results from a VR Exposure Therapy Application for Combat-Related PTSD., , , , , , , , and . MMVR, volume 132 of Studies in Health Technology and Informatics, page 420-425. IOS Press, (2008)A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder., , , , , , , , , and 2 other author(s). VR, page 163-170. IEEE Computer Society, (2009)Immersive panoramic video., , and . ACM Multimedia, page 493-494. ACM, (2000)Human Computer Interaction in Virtual Standardized Patient Systems., , and . HCI (4), volume 5613 of Lecture Notes in Computer Science, page 514-523. Springer, (2009)The potential of virtual reality and gaming to assist successful aging with disability, , , , , , and . Physical Medicine and Rehabilitation Clinics, 21 (2): 339--356 (2010)A Pilot Study of the VirtuSphere as a Virtual Reality Enhancement., , , , and . Int. J. Hum. Comput. Interact., 30 (1): 24-31 (2014)Integrating Haptic-Tactile Feedback into a Video-Capture-Based Virtual Environment for Rehabilitation., , , , , , , , , and 1 other author(s). Cyberpsychology Behav. Soc. Netw., 9 (2): 129-132 (2006)Sensing Human Signals of Motivation Processes During STEM Tasks., and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 163-167. Springer, (2022)Speech Behavioral Markers Align on Symptom Factors in Psychological Distress., , , , and . ACII, page 1-8. IEEE, (2022)Towards pervasive physical rehabilitation using Microsoft Kinect., , , , , , , and . PervasiveHealth, page 159-162. IEEE, (2012)