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How compliance with web accessibility standards shapes the experiences of users with and without disabilities., , , , , and . Int. J. Hum. Comput. Stud., (2023)Self-Determination Theory in HCI: Shaping a Research Agenda., , , , , , , and . CHI Extended Abstracts, page 113:1-113:6. ACM, (2022)Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences., , and . CHI Extended Abstracts, page 3166-3172. ACM, (2016)Recognizing Emotional Expression in Game Streams., , , , and . CHI PLAY, page 301-311. ACM, (2019)The Winner Gives It All': Preliminary Results on The Role of Game Outcome on the Effectiveness of a Game for Change., , and . CHI PLAY (Companion), page 291-298. ACM, (2016)Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency., , and . CHI PLAY, page 4-18. ACM, (2020)"In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography., , and . CHI Extended Abstracts, ACM, (2018)"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games., , , and . CHI, page 120:1-120:9. ACM, (2021)A systematic review of quantitative studies on the enjoyment of digital entertainment games., , , and . CHI, page 927-936. ACM, (2014)"It's Like I Would Die as Well": Gratifications of Fearful Game Experience., , and . CHI PLAY (Companion), page 149-155. ACM, (2016)