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Optimizing activity data collection with gamification points using uncertainty based active learning.

, , and . UbiComp/ISWC Adjunct, page 761-767. ACM, (2019)

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Machine Learning of User Attentions in Sensor Data Visualization., , and . MobiCASE, volume 240 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 125-143. Springer, (2018)Supporting Colocated Interactions Using RFID and Social Network Displays, , , , and . IEEE Pervasive Computing, (July 2006)Deep Recurrent Neural Network for Mobile Human Activity Recognition with High Throughput., , and . CoRR, (2016)Mobile Activity Recognition through Training Labels with Inaccurate Activity Segments., , and . MobiQuitous, page 57-64. ACM, (2016)Portable Health Clinic Packages for Base of Pyramid., , , , , , , and . MedInfo, volume 192 of Studies in Health Technology and Informatics, page 1268. IOS Press, (2013)Deep recurrent neural network for mobile human activity recognition with high throughput., , and . Artif. Life Robotics, 23 (2): 173-185 (2018)Experiment for nursing activity analysis using mobile sensors and proximity sensors., , , , , , , and . UbiComp/ISWC Adjunct, page 153-156. ACM, (2015)Benchmarking 'Radio Exercises' recognition with a three-axis accelerometer., , and . SMC, page 41-45. IEEE, (2011)PerMML: A Performance Metric for Multi-layer Dataset., , and . UbiComp/ISWC Adjunct, page 285-290. ACM, (2021)A Multi-Sensor Setting Activity Recognition Simulation Tool., , , and . UbiComp/ISWC Adjunct, page 1444-1448. ACM, (2018)