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Äh! he wants to win!": Social responses to playing Tic-Tac-Toe against a physical drawing robot.

, , , and . TEI, page 67:1-67:6. ACM, (2022)

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Good vibrations: How consequential sounds affect perception of robotic arms., , , and . RO-MAN, page 928-935. IEEE, (2017)Social robots and virtual agents as lecturers for video instruction., , , and . Comput. Hum. Behav., (2016)Beyond dirty, dangerous and dull: what everyday people think robots should do., , and . HRI, page 25-32. ACM, (2008)Towards Prototyping Driverless Vehicle Behaviors, City Design, and Policies Simultaneously., , and . CoRR, (2023)Eliciting Conversation in Robot Vehicle Interactions., , , and . AAAI Spring Symposia, AAAI Press, (2016)Adversarial Robots as Creative Collaborators., and . HRI (Companion), page 655-658. ACM, (2024)ReRun: Enabling Multi-Perspective Analysis of Driving Interaction in VR., , , , , and . HRI (Companion), page 889-890. ACM, (2023)Fake It to Make It: Exploratory Prototyping in HRI., , , , , , , and . HRI (Companion), page 19-28. ACM, (2021)Detecting disparities in police deployments using dashcam data., , , and . FAccT, page 534-544. ACM, (2023)Crosswalk Cooperation: A Phone-Integrated Driver-Vehicle Cooperation Approach to Predict the Crossing Intentions of Pedestrians in Automated Driving., , , , , and . AutomotiveUI (adjunct), page 74-77. ACM, (2020)