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How Reputation Systems Change the Psychological Antecedents of Fairness in Virtual Environments.

, , , and . Future Internet, 12 (8): 132 (2020)

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Adolescent's Collective Intelligence: Empirical Evidence in Real and Online Classmates Groups., , and . Future Internet, 12 (5): 81 (2020)Information Processing and Timing Mechanisms in Vision., , , and . ICANN (1), volume 5768 of Lecture Notes in Computer Science, page 325-334. Springer, (2009)Evaluating Cerebral Cortex Connectivity with Local Information Algorithm., , , and . SITIS, page 454-461. IEEE Computer Society, (2013)Human Heuristics for Autonomous Agents., , and . BIOWIRE, volume 5151 of Lecture Notes in Computer Science, page 340-351. Springer, (2007)Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation., , , , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 285-296. Springer, (2023)The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT., , , , , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 181-194. Springer, (2023)Simulating the Cost of Cooperation: A Recipe for Collaborative Problem-Solving., , , and . Future Internet, 10 (6): 55 (2018)Collective Intelligence Heuristic: An Experimental Evidence., , , and . INSCI, volume 9934 of Lecture Notes in Computer Science, page 42-54. Springer, (2016)Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game., , , , , , , and . CoG, page 1-6. IEEE, (2024)Prompt Evolution Through Examples for Large Language Models-A Case Study in Game Comment Toxicity Classification., , , , , and . MetroInd4.0 & IoT, page 22-27. IEEE, (2024)