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Mobile games to foster the learning of history at archaeological sites.

, , , , and . VL/HCC, page 81-86. IEEE Computer Society, (2007)

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Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks., , , , , and . IEEE Multim., 15 (4): 76-81 (2008)Situative Space Tracking within Smart Environments., , , and . Intelligent Environments, page 152-157. IEEE Computer Society, (2010)The easy ADL home: A physical-virtual approach to domestic living., , and . J. Ambient Intell. Smart Environ., 2 (3): 287-310 (2010)A Situative Space Model for Mobile Mixed-Reality Computing., , and . IEEE Pervasive Comput., 10 (4): 73-83 (2011)Demo: touch-less interaction with medical images using hand & foot gestures., , , , and . UbiComp (Adjunct Publication), page 1305-1306. ACM, (2013)Activity Recognition Based on Intra and Extra Manipulation of Everyday Objects., , , and . UCS, volume 4836 of Lecture Notes in Computer Science, page 196-210. Springer, (2007)Qualitative Study of Surgeons Using a Wearable Personal Assistant in Surgeries and Ward Rounds., and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 208-219. Springer, (2016)Eye-based head gestures., , and . ETRA, page 139-146. ACM, (2012)Touch-less interaction with medical images using hand & foot gestures., , , , and . UbiComp (Adjunct Publication), page 1265-1274. ACM, (2013)eNurse. A Mobile System for Improving the Quality of Treatment for Cancer Survivors., and . HCI (27), volume 435 of Communications in Computer and Information Science, page 407-412. Springer, (2014)