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QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF.

, , , , and . ISMAR, page 69-78. IEEE, (2023)

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PointPCA+: Extending PointPCA objective quality assessment metric., , , and . CoRR, (2023)Subjective Quality Evaluation of Point Clouds using Remote Testing., , , , , , and . IXR@MM, page 21-28. ACM, (2023)A New Challenge: Behavioural Analysis Of 6-DOF User When Consuming Immersive Media., , , and . ICIP, page 3423-3427. IEEE, (2021)Volumetric video streaming: Current approaches and implementations., and . CoRR, (2022)IXR '22: 1st Workshop on Interactive eXtended Reality., , and . ACM Multimedia, page 7412-7413. ACM, (2022)Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication., , , , , and . ACM Multimedia, page 3094-3103. ACM, (2022)Light field compression using translation-assisted view estimation., , and . PCS, page 1-5. IEEE, (2019)QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF., , , , and . ISMAR, page 69-78. IEEE, (2023)Impact of interactivity on the assessment of quality of experience for light field content., , and . QoMEX, page 1-6. IEEE, (2017)A Platform for Collecting User Behaviour Data during Social VR Experiments Using Mozilla Hubs., , , , , and . MMVE@MMSys, page 41-44. ACM, (2024)