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Другие публикации лиц с тем же именем

Gaming to sit safe: the restricted body as an integral part of gameplay., , , , , , , , и . Conference on Designing Interactive Systems, стр. 715-724. ACM, (2014)Active Corners: Collaborative In-Car Interaction Design., , , , , , и . Conference on Designing Interactive Systems, стр. 1136-1147. ACM, (2016)The car data toolkit: smartphone supported automotive HCI research., , , , , и . AutomotiveUI, стр. 168-175. ACM, (2013)Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration., , , , , , , и . AutomotiveUI (adjunct), стр. 9:1-9:6. ACM, (2014)LCTNav: a method for investigating collaborative navigation., , , , , , и . AutomotiveUI (adjunct), стр. 124-129. ACM, (2015)Four Eyes See More Than Two: Shared Gaze in the Car., , , , , , и . INTERACT (2), том 9297 из Lecture Notes in Computer Science, стр. 331-348. Springer, (2015)The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain., , , , , , , , и . GROUP, стр. 245-255. ACM, (2016)