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Другие публикации лиц с тем же именем

Visual Representations of Digital Connectivity in Everyday Life., и . HCI (28), том 10298 из Lecture Notes in Computer Science, стр. 138-149. Springer, (2017)Designing Across Disciplines: Negotiating Collaborator Interests in a Digital Museum Project., , и . ICHIM, стр. 83-90. Archives & Museum Informatics, Pittsburgh, PA, USA, (1999)Using microgenetic methods to investigate problem solving in video games., , , , , и . DiGRA Conference, Digital Games Research Association, (2009)Global Digital Museum: Multimedia Information Access and Creation on the Internet., , , , , , , , , и . ACM DL, стр. 244-253. ACM, (1998)SIGCSE Special Session: Evaluating CS4All Initiatives - Challenges and Opportunities., , , , и . SIGCSE, стр. 267-268. ACM, (2018)Identifying and Assessing Computational Thinking Practices., , , и . ICLS, International Society of the Learning Sciences, (2014)An epistemological framework for analyzing student interactions in computer-mediated communication environments, , и . Jourrnal of Interactive Learning Research, 12 (1): 41--68 (2001)Cyberlearning Community Report: Emerging Design Themes in US TEL., , и . EC-TEL, том 10474 из Lecture Notes in Computer Science, стр. 588-592. Springer, (2017)Diverse Approaches to School-wide Computational Thinking Integration at the Elementary Grades: A Cross-case Analysis., , , , , , , , и . SIGCSE, стр. 253-259. ACM, (2021)Extending the Impact of Digital Games by Supporting Analogical Reasoning., , и . CHI PLAY, стр. 487-492. ACM, (2015)