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The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games., , и . CoRR, (2023)Diversifying Focused Testing for Unit Testing., , , , и . ACM Trans. Softw. Eng. Methodol., 30 (4): 44:1-44:24 (2021)Comparing Fuzzers on a Level Playing Field with FuzzBench., , , , и . ICST, стр. 302-311. IEEE, (2022)The importance of accounting for real-world labelling when predicting software vulnerabilities., , , , , и . ESEC/SIGSOFT FSE, стр. 695-705. ACM, (2019)Py2Cy: a genetic improvement tool to speed up python., , и . GECCO Companion, стр. 1950-1955. ACM, (2022)Search-based approaches for software development effort estimation.. PROFES Workshops, стр. 38-43. ACM, (2011)On the Relationship Between Story Points and Development Effort in Agile Open-Source Software., , и . ESEM, стр. 183-194. ACM, (2022)elephant56: Design and Implementation of a Parallel Genetic Algorithms Framework on Hadoop MapReduce., , и . GECCO (Companion), стр. 1315-1322. ACM, (2016)Using Web Objects for Development Effort Estimation of Web Applications: A Replicated Study., , , и . PROFES, том 6759 из Lecture Notes in Business Information Processing, стр. 186-201. Springer, (2011)The App Sampling Problem for App Store Mining., , , , и . MSR, стр. 123-133. IEEE Computer Society, (2015)