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Enhancing the Sense of Presence in Virtual Reality.

. IEEE Computer Graphics and Applications, 43 (4): 90-96 (July 2023)

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Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation., , and . CHI, page 675. ACM, (2019)Txt2Vid: Ultra-Low Bitrate Compression of Talking-Head Videos via Text., , , , , , , and . CoRR, (2021)CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards., , and . ISMAR, page 538-547. IEEE, (2022)Walking and Teleportation in Wide-area Virtual Reality Experiences., , and . ISMAR, page 608-617. IEEE, (2020)Telelife: A Vision of Remote Living in 2035., , , , , , , , , and . CHI Extended Abstracts, page 155:1-155:3. ACM, (2022)ARFit: Pose-based Exercise Feedback with Mobile AR., , and . SUI, page 45:1-45:3. ACM, (2023)A Spatial Music Listening Experience in Augmented Reality., , , and . UIST (Adjunct Volume), page 23-25. ACM, (2021)Ghost in the Machine : Discourses with AI., and . SIGGRAPH Asia Art Papers, page 6:1-6:6. ACM, (2023)A Computational Tool for Recoloring Based on User Emotions., , , and . AIIDE, page 352-359. AAAI Press, (2023)IntoTheVideos: Exploration of Dynamic 3D Space Reconstruction From Single Sports Videos., and . UIST (Adjunct Volume), page 14-16. ACM, (2021)