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The enriching limitations of the physical world., , , , и . Pers. Ubiquitous Comput., 23 (1): 81-98 (2019)When is role playing really experiential?: case studies., , и . TEI, стр. 279-282. ACM, (2007)Designing for Embodied Being-in-the-World: Two Cases, Seven Principles and One Framework., и . TEI, стр. 47-56. ACM, (2017)Engaging Encounters: Sketching the Future of TEI.. TEI, стр. 513-516. ACM, (2015)Luciole, lighting up the design process., , , и . CHItaly, стр. 103-107. ACM, (2011)The reflective transformative design process., и . CHI Extended Abstracts, стр. 2655-2658. ACM, (2009)Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design., , , , и . Conference on Designing Interactive Systems, стр. 301-311. ACM, (2016)Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction., , , и . TVX, стр. 184-192. ACM, (2019)An Intuitive Two-Handed Gestural Interface for Computer Supported Product Design., , и . Gesture Workshop, том 1371 из Lecture Notes in Computer Science, стр. 197-208. Springer, (1997)XChanging Perspectives: Enriching Multi-stakeholder Deliberation with Embodiment in Participatory Society., , , и . CeDEM, стр. 147-156. IEEE Computer Society, (2017)