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A Virtual Reality Simulator to Assist in Memory Management Lectures.

, , , , , and . ICCSA (7), volume 12255 of Lecture Notes in Computer Science, page 810-825. Springer, (2020)

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Usability Evaluation of a Gestural Interface Application for Children., , , and . HCI (17), volume 9747 of Lecture Notes in Computer Science, page 587-596. Springer, (2016)Proposal of a set of heuristics for evaluation of wearable interfaces usability., and . Interacción, page 7:1-7:8. ACM, (2023)Star Life Cycle and games development projects for conducting the human-computer interaction course: A practical experience., and . Comput. Appl. Eng. Educ., 26 (5): 1539-1551 (2018)Motivational Evaluation of a Virtual Reality Simulator to Teach Disk-Scheduling Algorithms for Solid-State Drives (SSDs)., , , , , and . ICCSA (7), volume 12255 of Lecture Notes in Computer Science, page 826-836. Springer, (2020)Preface to the Iberoamerican Human-Computer Interaction Conference 2023 Special Issue., and . CLEI Electron. J., (2024)Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review., , , , and . HCI-COLLAB, volume 1478 of Communications in Computer and Information Science, page 98-109. Springer, (2021)An Evaluation Methodology for Automatic Transcription System of Radiology Reports., and . CENTERIS (3), volume 221 of Communications in Computer and Information Science, page 194-203. Springer, (2011)A Virtual Reality Simulator to Assist in Memory Management Lectures., , , , , and . ICCSA (7), volume 12255 of Lecture Notes in Computer Science, page 810-825. Springer, (2020)A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources., , , and . WorldCIST (4), volume 802 of Lecture Notes in Networks and Systems, page 441-451. Springer, (2023)A Smart Ecosystem for Learning and Inclusion: An Architectural Overview., , , , , , , , , and . ICCSA (1), volume 12249 of Lecture Notes in Computer Science, page 601-616. Springer, (2020)