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Micropolygon ray tracing with defocus and motion blur.

, , , , and . ACM Trans. Graph., 29 (4): 64:1-64:10 (2010)

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Variance Analysis and Adaptive Sampling for Indirect Light Path Reuse., , , , , and . J. Comput. Sci. Technol., 31 (3): 547-560 (2016)A Neuron-Inspired 0.0032mm2-1.38μW/Ch Wireless Implantable Neural Interface with Direct Multiplexing Front-End and Event-Driven Spike Detection and Transmission., , , , , , , , , and . CICC, page 1-2. IEEE, (2024)3D Gaussian Splatting with Deferred Reflection., , and . SIGGRAPH (Conference Paper Track), page 40. ACM, (2024)Cone Tracing for Furry Object Rendering., , , , and . IEEE Trans. Vis. Comput. Graph., 20 (8): 1178-1188 (2014)A shading reuse method for efficient micropolygon ray tracing., and . ACM Trans. Graph., 30 (6): 151 (2011)Scalable Programmable Motion Effects on GPUs., , , and . Comput. Graph. Forum, 31 (7): 2259-2266 (2012)Replica exchange light transport on relaxed distributions., , , , , and . SIGGRAPH Posters, page 106. ACM, (2013)A Low-Power Level-Crossing Analog-to-Spike Converter Intended for Neuromorphic Biomedical Applications., , , , , , and . ISCAS, page 1-5. IEEE, (2024)Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media., , , , , and . PG, page 116-125. IEEE Computer Society, (2007)Real-time facial animation on mobile devices., , , and . Graph. Model., 76 (3): 172-179 (2014)