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Synthesizing Diverse Human Motions in 3D Indoor Scenes., , , , and . ICCV, page 14692-14703. IEEE, (2023)Improving Anomaly Detection with a Self-Supervised Task Based on Generative Adversarial Network., , , , , and . ICASSP, page 3563-3567. IEEE, (2022)SAGA: Stochastic Whole-Body Grasping with Contact., , , , , , and . ECCV (6), volume 13666 of Lecture Notes in Computer Science, page 257-274. Springer, (2022)End-to-end TCP-compatible Backpressure Routing., , , and . INFOCOM Workshops, page 1-6. IEEE, (2022)Human-Aware Object Placement for Visual Environment Reconstruction., , , , , , , and . CVPR, page 3949-3960. IEEE, (2022)The Wanderings of Odysseus in 3D Scenes., and . CVPR, page 20449-20459. IEEE, (2022)COAP: Compositional Articulated Occupancy of People., , , , and . CVPR, page 13191-13200. IEEE, (2022)Learning to Dress 3D People in Generative Clothing., , , , , , and . CVPR, page 6468-6477. Computer Vision Foundation / IEEE, (2020)MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images., , , , and . NeurIPS, page 2810-2822. (2021)Generating Person-Scene Interactions in 3D Scenes., , , , and . CoRR, (2020)