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Automatic Scoring Method for Descriptive Test Using Recurrent Neural Network.

, , , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)

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A crowdsourcing based mobile image translation and knowledge sharing service., , , , , and . MUM, page 6. ACM, (2010)Reflecting human behavior to motivate desirable lifestyle., , , and . Conference on Designing Interactive Systems, page 405-414. ACM, (2008)Toward a framework supporting designers to develop tangible devices., and . M-MPAC@Middleware, page 7. ACM, (2009)Effect of Acute Static Stretching on the Activation Patterns Using High-Density Surface Electromyography of the Gastrocnemius Muscle during Ramp-Up Task., , , , , , , , and . Sensors, 21 (14): 4841 (2021)Tracking behavior in persuasive apps: is sensor-based detection always better than user self-reporting?, , , , , and . CHI Extended Abstracts, page 4045-4050. ACM, (2009)Virtual tangible widgets: seamless universal interaction with personal sensing devices., , , and . ICMI, page 325-332. ACM, (2005)Lifestyle Ubiquitous Gaming: Computer Games Making Daily Lives Fun., , , and . SEUS, volume 4761 of Lecture Notes in Computer Science, page 202-212. Springer, (2007)Study on Automatic Scoring of Descriptive Type Tests using Text Similarity Calculations., , and . EDM, page 616-617. International Educational Data Mining Society (IEDMS), (2016)CookieFlavors: easy building blocks for wireless tangible input., , , and . CHI Extended Abstracts, page 965-970. ACM, (2006)Classification by Partil Data of Multiple Reducts-kNN with Confidence., , , and . ICTAI (1), page 94-101. IEEE Computer Society, (2010)