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Design and implement a achievement system for Enhancing students' interest and self-efficacy in mathematics.

, , and . IIAI-AAI, page 703-704. IEEE, (2023)

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Integration-Kid: A Learning Companion System.. IJCAI, page 1094-1099. Morgan Kaufmann, (1991)Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction., , , , and . J. Educ. Technol. Soc., 15 (1): 354-366 (2012)A Supporting System for Pupils' Question-Posing and Peer-Assessment., , , , and . CSCL, International Society of the Learning Sciences, (2011)Profile Enhanced Classroom Learning., , and . WMTE, page 3-6. IEEE Computer Society, (2006)DCE: A One-on-One Digital Classroom Environment., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 786-788. IOS Press, (2005)P., , , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 768-770. IOS Press, (2005)Social Design of Network Learning Society.. ICCE, page 1-5. IEEE Computer Society, (2002)PuzzleView: Enhanced Workspace Displaying for Group Interaction with Tablet PCs., , , and . WMTE, page 205-206. IEEE Computer Society, (2004)A Contest Event in the Connected Classroom Using Wireless Handheld Devices., , , , and . WMTE, page 207-208. IEEE Computer Society, (2004)Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning., , , , and . WMUTE, page 107-114. IEEE Computer Society, (2008)