Author of the publication

Large-Scale Interactive Visualizations of Nearly 12, 000 Games.

, , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Introduction to the Narrative Intelligence Symposium, and . AAAI 1999 Fall Symposium on Narrative Intelligence, (1999)Build It to Understand It: Ludology Meets Narratology in Game Design Space., and . DiGRA Conference, (2005)Evaluating the Authorial Leverage of Drama Management., , , and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 20-23. AAAI, (2009)Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box., , and . UbiComp, volume 344 of ACM International Conference Proceeding Series, page 134-143. ACM, (2008)The micro-rhetorics of Game-o-Matic., , , and . FDG, page 18-25. ACM, (2012)Game-O-Matic: Generating Videogames that Represent Ideas., , , and . PCG@FDG, page 11:1-11:8. ACM, (2012)Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama., and . IVA, volume 4133 of Lecture Notes in Computer Science, page 446-448. Springer, (2006)An interactive game-design assistant., and . IUI, page 90-98. ACM, (2008)Conceptual Neighborhoods for Retrieval in Case-Based Reasoning., and . ICCBR, volume 5650 of Lecture Notes in Computer Science, page 343-357. Springer, (2009)A methodology for requirements analysis of AI architecture authoring tools., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)