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League of lasers: a superhuman sport using motion tracking., , , , , , and . Superhuman Sports Design Challenge, page 8:1-8:5. ACM, (2018)Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018)., , and . Comput. Graph., (2018)A Therapy System for Post-Traumatic Stress Disorder Using a Virtual Agent and Virtual Storytelling to Reconstruct Traumatic Memories., , , , and . J. Medical Syst., 41 (8): 125:1-125:10 (2017)Story ARtist., and . AIVR, page 331-332. IEEE, (2020)Interdisciplinary Game Projects: Opening the Graphics (Back) Door with the Soft Skills Key.. Eurographics (Education Papers), page 9-16. Eurographics Association, (2011)A Cellular Approach for Feature-Based Modeling., , and . Graphics Modeling and Visualization in Science and Technology, page 128-143. Springer, (1992)A Serious Game for Students to Acquire Productivity Habits., , , , , , , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 335-346. Springer, (2020)Services in Game Worlds: A Semantic Approach to Improve Object Interaction., , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 276-281. Springer, (2009)Hierarchical Semantic Wave Function Collapse., and . FDG, page 68:1-68:10. ACM, (2023)A Method for Specifying Semantics of Large Sets of 3D Models., , , , and . GRAPP/IVAPP, page 97-106. SciTePress, (2012)