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A Comparison of an Integrated Suction Blade versus a Traditional Videolaryngoscope Blade in the Endotracheal Intubation of a Hemorrhagic Cadaver Model - A Pilot Study.

, , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 534-536. IOS Press, (2012)

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Use of a Malleable Bougie and Curved Forceps with Videolaryngoscopy in Airway Management Training in a Cadaver Model - A Pilot Study., , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 537-539. IOS Press, (2012)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , and . QoMEX, page 1-3. IEEE, (2017)Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , and . QoMEX, page 1-3. IEEE, (2019)Entwicklung eines generischen Requirements Engineering Frameworks für digitale Services unter Berücksichtigung der Rolle der Vertrauenswürdigkeit.. Otto-von-Guericke University Magdeburg, Germany, (2024)Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications., , , , and . QoMEX, page 266-269. IEEE, (2024)Deep-BVQM: A Deep-learning Bitstream-based Video Quality Model., , , , and . ACM Multimedia, page 915-923. ACM, (2022)Evaluation of MPEG-5 part 2 (LCEVC) for live gaming video streaming applications., , , and . MHV, page 108-109. ACM, (2022)NR-GVQM: A No Reference Gaming Video Quality Metric., , , , and . ISM, page 131-134. IEEE Computer Society, (2018)A Comparison of Interactive and Passive Quality Assessment for Gaming Research., , and . QoMEX, page 1-6. IEEE, (2018)Delay sensitivity classification of cloud gaming content., , , , and . MMVE@MMSys, page 25-30. ACM, (2020)