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Mobile collaboration: collaboratively reading and creating children's stories on mobile devices.

, , and . IDC, page 20-29. ACM, (2010)

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Other publications of authors with the same name

The role of children in the design of new technology. Behaviour and Information Technology, (2002)Lifelong Interactions - My father's kitchen table.. Interactions, 15 (1): 67-68 (2008)Recruiting and retaining young participants: strategies from five years of field research., , and . IDC, page 313-316. ACM, (2013)Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children., , , , , , , , , and 2 other author(s). IDC, page 52-67. ACM, (2023)Cooperative Inquiry as a Community of Practice., , , and . CSCL (2), page 145-148. International Society of the Learning Sciences, LuLu, Amazon, (2013)Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents., , , and . CHI, page 5730-5741. ACM, (2017)How Children Can Design the Future., , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 559-569. Springer, (2011)Shared family calendars: Promoting symmetry and accessibility., , , , and . ACM Trans. Comput. Hum. Interact., 13 (3): 313-346 (2006)The International Children's Digital Library: Description and analysis of first use., , , , , , , , , and 3 other author(s). First Monday, (2003)Designing digital information technologies for children. Sponsored by SIG USE, DL., , , , and . ASIST, volume 40 of Proc. Assoc. Inf. Sci. Technol., page 465-466. Wiley, (2003)