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Conversational Agents for Simulation Applications and Video Games.

, , and . ICSOFT, page 27-36. SCITEPRESS, (2023)

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Dataflow Programming Using AGAPIA.. ISPDC, page 87-94. IEEE, (2014)Parallelism in C++ Using Sequential Communicating Processes., and . ISPDC, page 157-163. IEEE, (2018)Generating Scenarios with Diverse Pedestrian Behaviors for Autonomous Vehicle Testing., , , and . CoRL, volume 164 of Proceedings of Machine Learning Research, page 1247-1258. PMLR, (2021)Robotic Process Automation for the Gaming Industry., , and . ICSOFT, page 37-45. SCITEPRESS, (2023)Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation., , and . VEHITS, page 69-79. SCITEPRESS, (2022)An Automatic Test Data Generation Tool using Machine Learning., and . ICSOFT, page 506-515. SciTePress, (2018)Varied Realistic Autonomous Vehicle Collision Scenario Generation., , and . SCIA (2), volume 13886 of Lecture Notes in Computer Science, page 354-372. Springer, (2023)RiverGame - a game testing tool using artificial intelligence., , and . ICST, page 422-432. IEEE, (2022)Adaptive Questionnaire Design Using AI Agents for People Profiling., , and . ICAART (3), page 633-640. SCITEPRESS, (2024)Task Scheduling: A Reinforcement Learning Based Approach., , and . ICAART (3), page 948-955. SCITEPRESS, (2023)