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'Put yourself in the picture': designing for futures with young adults with intellectual disability., , , , и . OZCHI, стр. 271-281. ACM, (2016)Self-determination theory as applied to the design of a software learning system using whole-body controls., , и . OZCHI, стр. 146-149. ACM, (2012)Flourishing and video games., и . IE, стр. 19. ACM, (2012)Corrigendum to "Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people" Comput. Hum. Behav. 54 (2016) 207-214., , , , , , , , и . Comput. Hum. Behav., (2016)Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play., , , и . CHI, стр. 3721-3730. ACM, (2015)The effect of multiplayer dynamic difficulty adjustment on the player experience of video games., , и . CHI Extended Abstracts, стр. 1489-1494. ACM, (2014)Autonomy in technology design., , , и . CHI Extended Abstracts, стр. 37-40. ACM, (2014)Exploring the role of activity in genre., , и . IE, стр. 26:1-26:3. ACM, (2013)Videogame control device impact on the play experience., , , и . IE, стр. 18. ACM, (2012)The impact of communication technologies on life and relationship satisfaction., , , , и . Comput. Hum. Behav., (2016)