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Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets., , , и . 3DPH, том 5903 из Lecture Notes in Computer Science, стр. 187-198. Springer, (2009)Variable Rate Deep Image Compression with Modulated Autoencoder., , , , , и . CoRR, (2019)Noise Reduction on G-Buffers for Monte Carlo Filtering., , , и . Comput. Graph. Forum, 36 (8): 600-612 (2017)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , и 1 other автор(ы). SIGGRAPH VR Village, стр. 11:1-11:2. ACM, (2016)Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering., , и . CoRR, (2021)Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization., , , , , , , , и . IEEE Trans. Vis. Comput. Graph., 17 (12): 2135-2143 (2011)Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering., , и . Eurographics Italian Chapter Conference, стр. 17-23. Eurographics, (2010)Real-time Deblocked GPU Rendering of Compressed Volumes., , , и . VMV, стр. 167-174. Eurographics Association, (2014)Towards Advanced Volumetric Display of the Human Musculoskeletal System., , , , и . Eurographics Italian Chapter Conference, стр. 21-25. Eurographics, (2008)A Survey of Compressed GPU-Based Direct Volume Rendering., , , , , , и . Eurographics (State of the Art Reports), стр. 117-136. Eurographics Association, (2013)