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Building and Employing Cross-Reality., , , , , , , , , and 3 other author(s). IEEE Pervasive Comput., 8 (3): 55-57 (2009)ClearSpace: Mixed Reality Virtual Teamrooms., , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 333-342. Springer, (2011)Contextually panned and zoomed augmented reality interactions using COTS heads up displays., and . ISMAR, page 269-270. IEEE Computer Society, (2014)Development of rutopia 2 VR artwork using new ygdrasil features., and . GRAPP (AS/IE), page 225-228. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Building and Employing Cross-Reality, , , , , , , , , and 3 other author(s). (July 2009)Withindows: A Framework for Transitional Desktop and Immersive User Interfaces., and . 3DUI, page 3-10. IEEE Computer Society, (2008)KHARMA: An open KML/HTML architecture for mobile augmented reality applications., , , , and . ISMAR, page 233-234. IEEE Computer Society, (2010)Virtual transparency: Introducing parallax view into video see-through AR., , , , , and . ISMAR, page 239-240. IEEE Computer Society, (2011)A Framework of Social Media Messages for Crisis and Risk Communication: A Study of the Covid-19 Pandemic., , , , , , and . HICSS, page 1-10. ScholarSpace, (2022)The Argon AR Web Browser and standards-based AR application environment., , , , and . ISMAR, page 65-74. IEEE Computer Society, (2011)