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Designing a technological playground: a field study of the emergence of play in household messaging.

, , and . CHI, page 2351-2360. ACM, (2010)

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Pick up and play: understanding tangibility for cloud media., , , , and . MUM, page 1-13. ACM, (2015)Hybrid crafting: towards an integrated practice of crafting with physical and digital components., , , and . Pers. Ubiquitous Comput., 18 (3): 593-611 (2014)Dealing with mobility: understanding access anytime, anywhere., , , , and . ACM Trans. Comput. Hum. Interact., 8 (4): 323-347 (2001)Rethinking the web as a personal archive., , , , and . WWW, page 749-760. International World Wide Web Conferences Steering Committee / ACM, (2013)Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable., , , and . CSCW, page 251-260. ACM, (2010)Exploring Users' Experiences of the Web, and . First Monday, (September 2001)Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund., and . CHI, page 122-129. ACM/Addison-Wesley, (1995)Sonic interventions: understanding and extending the domestic soundscape., , , and . CHI, page 1419-1428. ACM, (2008)Exploring the potential for touchless interaction in image-guided interventional radiology., , , , and . CHI, page 3323-3332. ACM, (2011)Embodiment in brain-computer interaction., , and . CHI, page 353-362. ACM, (2011)