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Parental controls: reimagining technologies for parent-child interaction., , and . ECSCW Exploratory Papers, page 18-34. European Society for Socially Embedded Technologies (EUSSET), (2017)Breakaway: an ambient display designed to change human behavior., , , and . CHI Extended Abstracts, page 1945-1948. ACM, (2005)Designing Meaningful Participation: Analyzing Contribution Patterns in an Alternate Reality Game., , and . GROUP, page 306-309. ACM, (2014)MRx design and criticism: the confluence of media studies, performance and social interaction., , , and . Digit. Creativity, 26 (3-4): 221-227 (2015)Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics., , , and . IEEE Trans. Educ., 61 (1): 29-37 (2018)Collective Intelligence or Group Think?: Engaging Participation Patterns in World without Oil., and . CSCW, page 1872-1881. ACM, (2015)Uber in Bangladesh: The Tangled Web of Mobility and Justice., , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 98:1-98:21 (2018)Exploring the character of participation in social media: the case of Google Image Labeler.. iConference, page 72-79. ACM, (2012)Fostering Organizational Change through Co-Designing Collaborative Media., and . GROUP, page 441-444. ACM, (2016)Interactive visualizations for teaching quantum mechanics and semiconductor physics., , , and . FIE, page 1-4. IEEE Computer Society, (2014)