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Texture Display for Tactile Sensation., , и . HCI (2), стр. 961-964. Elsevier, (1997)Concurrent Engineering to Wisdom Engineering.. INAP/WLP, том 3392 из Lecture Notes in Computer Science, стр. 227-244. Springer, (2004)Interactive Reduct Evolutional Computation for Aesthetic Design., и . J. Comput. Inf. Sci. Eng., 5 (1): 1-7 (2005)A Simulation Based Training Tool for Project Scheduling., и . EUROMEDIA, стр. 249-253. SCS, The Society for Computer Simulation International, (1998)Model Based Object Recognition Using Modified Coded Boundary Representation (MCBR) Method., , , и . MVA, стр. 371-374. (1992)Movement Coordination: Let's Take a Step Forward to Make Our Life Enjoyable.. IHIET (Paris), том 319 из Lecture Notes in Networks and Systems, стр. 1171-1177. Springer, (2021)Pragmatic Concurrent Engineering: Emotion, Experience and Engineering.. CE, стр. 477-484. Springer, (2011)Modularity: New Trends for Product Platform Strategy Support in Concurrent Engineering., , , и . CE, том 1 из Advances in Transdisciplinary Engineering, стр. 414-423. IOS Press, (2014)A Big Shift in Engineering: From Product to Society.. AHFE (1), том 952 из Advances in Intelligent Systems and Computing, стр. 80-85. Springer, (2019)Sensory Engineering in the IoT Connected Society.. AHFE (1), том 952 из Advances in Intelligent Systems and Computing, стр. 127-135. Springer, (2019)