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Two-phase real-time rendering method for realistic water refraction.

, , and . Virtual Real. Intell. Hardw., 2 (2): 132-141 (2020)

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Advantages of web3D educational games and development proposals., , and . VRCAI, page 593-596. ACM, (2011)3D architecture facade optimization based on genetic algorithm and neural network., , and . ICIS, page 693-698. IEEE Computer Society, (2017)Real Time Generation of Progressive Meshes for Changing Environments., and . Int. J. Virtual Real., 4 (3): 93-102 (2000)A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow., , , and . ICAT, volume 4282 of Lecture Notes in Computer Science, page 633-642. Springer, (2006)A Quick and Unambiguous Approach for Sketch-Based Game Manipulation., and . BigMM, page 342-347. IEEE Computer Society, (2015)Remote Rendering for Mobile Devices Literature Overview., , and . Edutainment, volume 9654 of Lecture Notes in Computer Science, page 173-181. Springer, (2016)CamBridge: a bridge of camera aesthetic between virtual environment designers and players., , and . VRCAI, page 16:1-16:8. ACM, (2018)FLOW: Filtering and LSTM-based Optimization for Web Browser Interactions., , , and . CCHI, page 37-43. ACM, (2023)coisTable: An Individual-and-Spatial-Aware Tabletop System for Co-located Collaboration., , , , , and . DSA, page 91-99. IEEE, (2019)Simulation of Textile Stains., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (7): 2471-2481 (2019)