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MCTS-Minimax Hybrids., and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (2): 167-179 (2015)The Surakarta Bot Revealed.. CGW/GIGA@IJCAI, volume 614 of Communications in Computer and Information Science, page 71-82. Springer, (2015)Parallel Monte-Carlo Tree Search., , and . Computers and Games, volume 5131 of Lecture Notes in Computer Science, page 60-71. Springer, (2008)Optimizing Propositional Networks., and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 133-151. (2016)Comparison of rapid action value estimation variants for general game playing., and . CIG, page 1-8. IEEE, (2016)Paranoid Proof-Number Search., and . CIG, page 203-210. IEEE, (2010)Optimising Level Generators for General Video Game AI., , , and . CoG, page 1-8. IEEE, (2019)Implementing Propositional Networks on FPGA., , , and . Australasian Conference on Artificial Intelligence, volume 11320 of Lecture Notes in Computer Science, page 133-145. Springer, (2018)Search Policies in Multi-Player Games., and . J. Int. Comput. Games Assoc., 36 (1): 3-21 (2013)Foundations of Digital Archæoludology., , , , , , , , , and 8 other author(s). CoRR, (2019)