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Preparing engineers for collaborative technology: a graduate course., , and . WETICE, page 214-220. IEEE Computer Society, (1995)Transgression and Atonement., , , , and . COIN@AAMAS&AAAI, volume 5428 of Lecture Notes in Computer Science, page 250-265. Springer, (2008)Software Cost and Productivity Improvements: An Analogical View.. Computer, 18 (5): 86-96 (1985)Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas., , , and . International Conference on Virtual Storytelling, volume 2897 of Lecture Notes in Computer Science, page 65-73. Springer, (2003)HOLON: extending Web document libraries via objects in order to support the health information infrastructure. Health Object Library Online., , , , , , , and . AMIA, AMIA, (1998)Validating agent based social systems models., and . WSC, page 441-453. IEEE, (2010)Modeling and Simulating Empires: Toward a Game World Generator.. KES (1), volume 5711 of Lecture Notes in Computer Science, page 374. Springer, (2009)Criticism-Based Knowledge Acquisition for Document Generation.. IAAI, page 291-319. AAAI, (1991)Computer Games May Be Good For Your Health: Shifting Healthcare Behavior Via Interactive Drama Videogames., , , , , , , and . AMIA, AMIA, (2003)HOLON/CADSE: integrating open software standards and formal methods to generate guideline-based decision support agents., , , , , , , , and . AMIA, AMIA, (1999)