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Chatbots Scenarios for Education.

, , , , , , , , and . ICIST, volume 1979 of Communications in Computer and Information Science, page 207-221. Springer, (2023)

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Web Accessibility - Portuguese Web Accesibility with WCAG-1.0 and WCAG-2.0., , , and . WEBIST (2), page 248-251. INSTICC Press, (2010)978-989-674-025-2.Design Thinking for Training with Serious Games: A Systematic Literature Review., , and . ISD, Risoprint / Association for Information Systems, (2022)A Methodology for Electronic Business Initiatives Implementation in SME., and . CreativeSME, volume 301 of IFIP Advances in Information and Communication Technology, page 150-157. Springer, (2009)A Personalized Narrative Method to Improve Serious Games., , and . WorldCIST (2), volume 469 of Lecture Notes in Networks and Systems, page 573-580. Springer, (2022)Automation of Enterprise Architecture Discovery based on Event Mining from API Gateway logs: State of the Art., , and . CBI (2), page 117-124. IEEE, (2021)Systematic Review of the Literature, Research on Blockchain Technology as Support to the Trust Model Proposed Applied to Smart Places., , and . WorldCIST (1), volume 745 of Advances in Intelligent Systems and Computing, page 1163-1174. Springer, (2018)Portuguese Web Accessibility Snapshot - Status of the Portuguese Websites Regarding Accessibility Levels., , , , and . ICEIS (5), page 223-226. SciTePress, (2010)Chatbots Scenarios for Education., , , , , , , , and . ICIST, volume 1979 of Communications in Computer and Information Science, page 207-221. Springer, (2023)Information Security Threat Assessment Using Social Engineering in the Organizational Context - Literature Review., , , and . WorldCIST (2), volume 469 of Lecture Notes in Networks and Systems, page 233-242. Springer, (2022)Framework for adaptive serious games., , , and . Comput. Appl. Eng. Educ., (July 2024)