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Virtual teaching for construction., , , , , and . CE, page 1221-1227. A. A. Balkema Publishers, (2003)Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing., , , , , , and . Int. J. Serious Games, 7 (2): 27-48 (2020)ENCOURAGEing results on ICT for energy efficient buildings., , , , , , , , , and 1 other author(s). ETFA, page 1-8. IEEE, (2016)A serious game enhancing social tenants' behavioral change towards energy efficiency., , , , , and . GIoTS, page 1-6. IEEE, (2017)Integration of Knowledge Management and e-Learning Management for Construction Companies., , , and . WEBIST (3), page 483-486. INSTICC Press, (2007)An ontology for Environmental and Health and Saftey Risk's evaluation for construction, , , , and . Formal ontologies meet industry, volume 174 of Frontiers in artificial intelligence and applications, IOS Press, (2008)An ontology for Environmental and Health and Safety risks' evaluation for construction., , , , and . FOMI, volume 174 of Frontiers in Artificial Intelligence and Applications, page 100-108. IOS Press, (2008)An ontology for the Environmental and Safety integration in the construction sector., , , , and . IESA, page 617-620. Springer, (2007)Knowledge Management and e-Learning for Underground Construction Projects., , , , , , , and . CE, page 257-265. Springer, (2010)The ENCOURAGE ICT architecture for heterogeneous smart grids., , , , , , , , , and 6 other author(s). EUROCON, page 1383-1390. IEEE, (2013)