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Exploring Design Choices to Support Novices\textquotesingle Example Use During Creative Open-Ended Programming, , , , , , and . Proceedings of the 53rd ACM Technical Symposium on Computer Science Education, page 619-625. ACM, (February 2022)Hierarchical Reinforcement Learning for Pedagogical Policy Induction., , , , and . AIED (1), volume 11625 of Lecture Notes in Computer Science, page 544-556. Springer, (2019)Identifying student communities in blended courses., , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Enhancing a Student Productivity Model for Adaptive Problem-Solving Assistance., , and . CoRR, (2022)The Continuous Hint Factory - Providing Hints in Vast and Sparsely Populated Edit Distance Spaces., , , , , and . CoRR, (2017)Investigating the Impact of Backward Strategy Learning in a Logic Tutor: Aiding Subgoal Learning towards Improved Problem Solving., , , , and . CoRR, (2022)Lessons from a course on serious games research and prototyping., and . FDG, page 32-39. ACM, (2010)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)Foreword., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)