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Watch and Feel: An Affective Interface in a Virtual Storytelling Environment.

, and . ACII, volume 3784 of Lecture Notes in Computer Science, page 915-922. Springer, (2005)

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Online Recognition-by- Tracking with Deep Appearance and Facial Features in a Robotic Environment., , , and . ICARSC, page 1-6. IEEE, (2019)Authoring Emergent Narrative-based Games., , , and . J. Game Dev., 3 (1): 19-37 (2008)World wide remote distributed experiment on e-lab., , , , , , , and . exp.at, page 212-214. IEEE, (2013)Persu: an architecture to apply persuasion in interactive storytelling., and . Advances in Computer Entertainment Technology, page 36. ACM, (2011)Emergent Stories Facilitated., , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 218-229. Springer, (2008)"I Want to Slay That Dragon!" - Influencing Choice in Interactive Storytelling., and . ICIDS, volume 6432 of Lecture Notes in Computer Science, page 26-37. Springer, (2010)So tell me what happened: turning agent-based interactive drama into comics., , , , , and . AAMAS (3), page 1269-1272. IFAAMAS, (2008)Learning to Perform Visual Tasks from Human Demonstrations., , and . IbPRIA (2), volume 11868 of Lecture Notes in Computer Science, page 346-358. Springer, (2019)Agents that remember can tell stories: integrating autobiographic memory into emotional agents., , , and . AAMAS, page 10. IFAAMAS, (2007)"Do you trust me or not?" - Trust games in agent societies., , and . STAIRS, volume 222 of Frontiers in Artificial Intelligence and Applications, page 101-113. IOS Press, (2010)