Author of the publication

The 3D Motion Capturing Process of Greek Traditional Dance "Syrtos in Three" and a Proposed Method for the Sex Identification of Performing Dancers (Terpsichore Project).

, , , , and . REV, volume 1231 of Advances in Intelligent Systems and Computing, page 366-374. Springer, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Tsiatsos, Thrasyvoulos
add a person with the name Tsiatsos, Thrasyvoulos
 

Other publications of authors with the same name

A Framework for H-Anim Support in NVEs., , , and . GRAPP, page 286-291. INSTICC Press, (2009)Game-based assessment: investigating the impact on test anxiety and exam performance, and . Journal of Computer Assisted Learning, 33 (2): 97-192 (2017)Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game., and . IISA, page 1-6. IEEE, (2015)Performance evaluation of a dynamic approach for networked servers distributed virtual environments., , and . SpringSim, SCS/ACM, (2009)Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project., , , , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 1058-1064. Springer, (2019)A low-cost AR assistant component architecture for Warehouse Management Systems., , , , , , , , , and . PCI, page 160-166. ACM, (2021)Advanced Bio-Feedback and Collaborative Techniques to Support Caregivers of Alzheimer Patients., , , , and . INCoS, page 683-688. IEEE, (2014)Virtual Collaboration Spaces: The EVE Community., , and . SAINT, page 48-55. IEEE Computer Society, (2003)A Configurable Agent to Advance Peers' Productive Dialogue in MOOCs., , , and . CONVERSATIONS, volume 11970 of Lecture Notes in Computer Science, page 245-259. Springer, (2019)Improvement and Evaluation of Serious Game "Friend Me"., , , and . ICL (1), volume 633 of Lecture Notes in Networks and Systems, page 971-981. Springer, (2022)